publication . Article . 2020

The irony of apocalypse: a brief reflection on Fallout: New Vegas

Thales Reis Alecrim;
Open Access Portuguese
  • Published: 30 Dec 2020
  • Publisher: Universidade de São Paulo. Escola de Comunicações e Artes
Abstract
This text, written in June 2020, the month in which the growing intensification of the pandemic caused by the COVID-19 virus was observed, analyzes some aspects of the Fallout: New Vegas (2010) video game plot, relating them to the subjective experience provided by the quarantine situation. Thus, we try to observe how the experiments of the end and the apocalypse narrated in this game offer keys of interpretation to better analyze the state of subjectivity during the confinement period. Especially the conflicting relationship with time, between the experience of the past and the expectation of the future, which are overwhelmed by the excessive presence of the si...
Persistent Identifiers
Subjects
free text keywords: Apocalypse, Time, Quarentine, Video game, Apocalipse, Tempo, Quarentena, Videogame, Apocalipsis, Tiempo, Cuarentena, Video juego, apocalipse, tempo, quarentena, videogame, Breve, Subjectivity, Media studies, Simultaneity, History, Video game, Pandemic, Coronavirus disease 2019 (COVID-19), lcsh:Communication. Mass media, lcsh:P87-96, lcsh:Social sciences (General), lcsh:H1-99
Communities
COVID-19
Digital Humanities and Cultural Heritage
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