publication . Article . Preprint . 2021

We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space

A Lifecycle Study of a Substitutional Reality Installation in a Museum Space
Petros Ioannidis; Lina Eklund; Anders Sundnes Løvlie;
Open Access English
  • Published: 01 Jul 2021
  • Country: Denmark
Abstract
In this article, we present a lifecycle study of We Dare You, a Substitutional Reality (SR) installation that combines visual and tactile stimuli. The installation is set up in a center for architecture, and invites visitors to explore its facade while playing with vertigo, in a visual Virtual Reality (VR) environment that replicates the surrounding physical space of the installation. Drawing on an ethnographic approach, including observations and interviews, we researched the exhibit from its opening, through the initial months plagued by technical problems, its subsequent success as a social and playful installation, on to its closure, due to COVID-19, and its subsequent reopening. Our findings explore the challenges caused by both the hybrid nature of the installation, as well as the visitor' playful use of the installation which made the experience social and performative - but also caused some problems. We also discuss the problems We Dare You faced in light of hygiene demands due to COVID-19. The analysis contrasts the design processes and expectations of stakeholders with the audience's playful appropriation, which led the stakeholders to see the installation as both a success and a failure. Evaluating the design and redesign through use on behalf of visitors, we argue that an approach that further opens up the post-production experience to a process of continuous redesign based on the user input - what has been termed "design-after-design" - could facilitate the design of similar experiences in the museum and heritage sector, supporting a participatory agenda in the design process, and helping to resolve the tension between stakeholders' expectations and visitors' playful appropriations.
Comment: Accepted to be published in the Journal on Computing and Cultural Heritage (JOCCH)
Persistent Identifiers
Fields of Science and Technology classification (FOS)
02 engineering and technology, 0202 electrical engineering, electronic engineering, information engineering, 020207 software engineering, 05 social sciences, 0501 psychology and cognitive sciences, 050107 human factors
Sustainable Development Goals (SDG)
11. Sustainability
Subjects
free text keywords: appropriation, play, design-after-design, museum, sensory museology, substitutional reality, mixed reality, Computer Science - Human-Computer Interaction, Computer Graphics and Computer-Aided Design, Computer Science Applications, Information Systems, Conservation, Architecture, Space (commercial competition), Process (engineering), Appropriation, Architectural engineering, Sociology, Virtual reality, Mixed reality, Citizen journalism, Closure (psychology)
Related Organizations
Communities
Communities with gateway
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Other Communities
  • COVID-19
Funded by
EC| GIFT
Project
GIFT
Meaningful Personalization of Hybrid Virtual Museum Experiences Through Gifting and Appropriation
  • Funder: European Commission (EC)
  • Project Code: 727040
  • Funding stream: H2020 | RIA
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